Many of the skills that we all have can be seen as aspects of the various schools of magic.
The skill lines in the core TES series seem to be somewhat distributed between other skill lines in ESO. Based on that, I think it's more of a mechanics issue than a "not real necromancy" issue. Just like later in Skyrim: Summon Boneman, Mistman, Wrathman, you had Summon Skeleton, Ancestor Ghost, Bonewalker.įor sure, but the people with these spells also got labeled "Necromancers" and even a quest where you get taught Necromancy spells but it's just a summoning spell.
Yeah, but they were "Summon" spells too in a way Might have just been a limitation of the system, but whatevs. On the other hand, in Morrowind all the Necromancy-themed spells were from Conjuration. Additionally supporting this is that you cannot use those skill lines when using 2H or DW. The fact that specific weapon types are required for the respective ability lines supports the assertion that these are inherent weapon attributes rather than being spells from one of the schools of magic. Tryxus is suggesting that Destruction and Restoration skill lines are already in game. The OP wants to be able to use spells from various schools of magic without being restricted to weapon (resto staff for resto spells, destro staff for destruction spells). You seem to be arguing a completely different point. Uhh 2H and DW are pretty viable for magicka builds if you can handle your regeneration well. They'd more at like class trees but not belong to a class I'd prefer that to be true with this game as well down the line. Staff use and hand use have always been seperated in tes games. I dont see destruction as a staff, i want to hold a sword and it use magic. Each DLC includes the mages guild search for relevant spells to craft, thus incrementally introducing spellcrafting. Would anyone else like this while on the wait for spell crafting? Whatever the case may be its been 2 years with not one new combat skill being added. Classes could truly be that "template" from how they wanted them, and then we could venture to whatever we wanted. This would make the game super enjoyable as then I'd be able to make my character exactly how'd id want them. Similar to weapon skills, have about 50 levels per school and a perk tree to compare to current weapons. Like if dark brotherhood added illusion that would be awsome. I don't even need all seven at once, even just 1 line per dlc to slowly be added would be great. Mysticism contains spells like that (Soul Trap)ĭuring the time of Skyrim, when Mysticism was no longer recognized as a school of magic, the spells were added to ConjurationĪnyone think that there is a chances of this being added during a magic dlc during the 3rd and 4th quarter? I'm a bit disappointed that spell crafting is on the back burner but I could live with it if they added the school of magic before. He studied Mysticism along with Vanus Galerion at the Psijic Order, but the King of Worms used it to control the flow of life and death. Necromancy is the dark use of Mysticism, created by Mannimarco. Mysticism: Soul Magic (necromancy could be viewed as the dark side of Mysticism)Īnd the crafting skills Enchanting and Alchemy.Ĭonjuration also has the abilty to summon deadra and armor/weaps aswellĬonjuration is the art of calling forth creatures from Oblivion like Atronachs, Dremora, etc. Necromancy: banned in many provinces, again practiced illegally by necromancers
Alteration: potential Magicka Tank Weapon skill, similar to Sword & ShieldĬonjuration wasn't a mainstream school until the end of the 3rd era: it was practiced by hedge mages mostly (Daedric Summoning) Illusion: NB Shadow skill line (<3) and unused weapon (Illusionist NPCs and Abnur Tharn use those) Next, there are 2 schools that could be implemented as weapons too: Personally, I think a few schools could be added as Weapon Skill Lines in this game